Name | Image | Rarity | Type | Cost | Description |
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Flame Blow | | Common | Attack | 1 | Deal 5 damage twice. Draw 1 (2) card(s). Add (Shuffle) a Burn to (Wound into) your hand (draw pile). Can be upgraded 3 times (twice). |
Inner Fire | | Common | Attack | 1 | Exhaust a non-Attack card in your hand to deal 3 (7) extra damage. Deal 5 damage. |
Double Blade | | Uncommon | Skill | 1 | Gain 9 (11) Block. Create a copy (!M! copies) of a Strike card in your hand. |
Lava Hand | | Uncommon | Attack | 1 | Lose 1 HP. Deal 8 (12) damage. Upgrade a card in your hand and ALL cards with the same name. |
Oozing Gloves | | Uncommon | Skill | 1 | Gain 11 (15) Block. Shuffle a Slimed into your draw pile. |
Piercing Strike | | Uncommon | Attack | 1 | Deal 8 (12) damage. damage modifiers are applied an additional time to this card. |
Pocket Blade | | Uncommon | Attack | 1 | Ethereal. Deal 9 (12) damage. If this card is Exhausted, gain 6 (9) Block. |
Blood Rage | | Rare | Attack | 1 | Lose 2 HP for every non-Attack card in your hand. Deal 22 (27) damage. |
Shieldrang | | Rare | Attack | 1 (0) | Deal damage equal to your current Block and lose it. Gain Block equal to unblocked damage dealt. |
Simpleton | | Rare | Power | 2 | Every generated Status card is replaced by Slimed (*Dazed). If this card is Exhausted, gain the Power as well. |
Blurry Fumes | | Common | Skill | 0 | Apply 1 (2) Weak. Block is not removed at the start of your next turn. |
Dodge And Dash | | Common | Skill | 1 | Gain 4 (5) Block. Your next Attack deals 4 (6) additional damage. |
Theater Mask | | Common | Skill | 1 | Gain 6 (9) Block whether you play or discard this card. |
Droplets | | Uncommon | Power | 1 | (Innate.)Whenever you play a card that costs 0, apply 1 Poison to ALL enemies. |
Shred | | Uncommon | Attack | 0 | Deal 5 (7) damage twice. If the target is not Weak, this card's cost is increased by 1 [E]. |
Stalwart | | Uncommon | Skill | | Unplayable. If this card is discarded from your hand, gain 1 (2) Dexterity. |
Throw It | | Uncommon | Skill | 0 | Apply 2 (4) Poison to a random enemy. Draw 1 card. |
Always Learn | | Rare | Skill | 1 | Add 2 (3) Shivs into your hand. Whenever you play a Shiv this turn, gain 1 Accuracy. |
Reload | | Rare | Skill | 1 | Gain 10 (14) Block. Discard all non-Skill cards, then draw that many cards. |
Special Concoction | | Rare | Skill | 2 | Apply 7 (10) Poison, then gain as much Block as Poison on the target. Exhaust. |
Deep Learning Core | | Common | Attack | X | Deal 1 damage. Permanently increase this card's damage by X (X+1). Exhaust. |
Energy Drink | | Common | Skill | 0 | Gain 2 (3) Focus. At the end of your turn, lose 2 (3) Focus. Add a Dazed into your discard pile. |
Brightness | | Uncommon | Skill | 1 | Gain 4 (7) Block. Channel 1 neatthespire:Light. |
Construct | | Uncommon | Skill | 1 (0) | Lose 1 Focus. Gain 2 Orb slots. |
Fine And Shine | | Uncommon | Skill | 2 | Channel 1 neatthespire:Light. Draw 3 (4) cards. Put a card from your hand on top of your draw pile. |
Polarization | | Uncommon | Skill | 1 | Channel 1 neatthespire:Magnetic.(Trigger the passive ability of orbs next to a neatthespire:Magnetic orb.) |
Reach Stability | | Uncommon | Skill | 1 | If the difference in your draw and discard pile size is less than 4 (6) gain 2 Focus. |
Closed Circuit | | Rare | Power | 2 | When you (You don't) lose Focus, lose 1 less (anymore). |
Meteor Spin | | Rare | Attack | 1 | Discard 5 cards to deal 24 (30) damage and Channel 3 neatthespire:Magnetic. |
Science Curiosity | | Rare | Skill | 2 (1) | Lose 1 Focus. Channel 1 Plasma. Channel 1 neatthespire:Magnetic. |
Desolation Strike | | Common | Attack | 1 | Scry 1. Deal 7 (10) damage times the cost of the top card of your draw pile. |
Eye Beam | | Common | Attack | 0 | Deal 2 (3) damage. Scry for the same amount. |
Impatient | | Common | Skill | 1 | (Retain.)If you are not in a Stance, enter Calm. Otherwise enter Wrath. |
Aspiration | | Uncommon | Skill | 1 | (Retain.)Deal damage equal to the damage of an attack in your hand. |
Elevation | | Uncommon | Skill | 1 | Retain. Gain 1 (2) Mantra. If this card is in your hand while you Scry, increase the Mantra gain by 1. |
Fool Reality | | Uncommon | Skill | 1 | Add a Safety into your hand. Add a Smite into your hand. Exhaust. (not Exhaust.) |
Use The Head | | Uncommon | Attack | 0 | Deal 4 (6) damage. Whenever you create a card, return this from the discard pile to your hand. |
Ascended | | Rare | Skill | 1 (0) | Double your Mantra. Lose Mantra exceeding 10 and draw a card for each. |
Déjà Vu | | Rare | Power | 2 (1) | Draw 1 card the first time you play a card with the same name of a card you played the same turn. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn Off | | Special | Skill | | Channel 1 Dark. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Turn On | | Special | Skill | | Channel 1 neatthespire:Magnetic. |
Curse Of The Anvil | | Special | Curse | 3 (2) | Whenever this card is drawn, (not Whenever this card is drawn,)Exhaust another random upgraded card in your hand (not another random upgraded card in your hand). Exhaust. (not Exhaust.) Can be upgraded twice (once). Cannot be removed from your deck. |
Name | Image | Tier | Pool | Description | Flavor |
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Bloody Claws | | Common | Red | At the end of combat, heal twice the HP lost on the last turn from cards. | Sliding your fingers in makes you so thirsty it's almost unbearable. |
Fire Wall | | Common | Blue | Whenever you lose Focus, gain 6Block. | Hackers just keep burning their hands on this. |
Gilt-head | | Common | | Raise your Max HP by 6 for each Key you own and obtain. | The gilt-head bream is generally considered the best-tasting of the breams. |
Pocket Lightning | | Common | Purple | Keep your Mantra in between combats. | You kept that from your "I am a god" trip. |
Prisoner Ball | | Common | Green | Whenever you draw an Unplayable card, gain 3Block. | What went through your head when you deliberately attached this to your leg ? |
Seesaw | | Common | | If every card in your hand is an Attack, they deal 4 extra damage. If every card in your hand is a Skill, they give 4 extra Block. | Why does it have to hurt ? |
Bottled Ice Cube | | Uncommon | Green | Upon pickup, choose a card. It becomes unplayable but its effects are triggered on discard. | The cube floats and flips a lot, it looks extremely slippery. |
Focus Band | | Uncommon | Purple | If you start your turn without being in any Stance gain 2Mantra. | It doesn't seem to be from that world. |
Paint Roller | | Uncommon | | When your hand is full, Attacks you play deal triple the damage. | If you gather enough paint you can just roll on your enemies. |
Solar Panel | | Uncommon | Blue | At the start of your turn, if you have a Light Orb gain [E] . | I wonder who brought that in the tower, but I'm happy it can have some use.. |
Technique Scroll | | Uncommon | Red | Every time you play 2Strikes in a single turn, gain 5Block. | Learning has never been simpler than that. |
Geode | | Rare | | At the start of each combat, deal 3 damage to a random enemy. Allows OpenedGeode to spawn in Boss chests. | No one knows what's inside until opened... You could hold immense riches or a plain rock. |
Smoothed Vajra | | Rare | | Upon pickup, obtain a Vajra and an OddlySmoothStone. | How come no one ever though of that ? |
Blood Hourglass | | Boss | | Gain [E] at the start of your turn. At the end of each turn, Against elites and bosses : lose 1 HP. Otherwise : lose HP equal to the number of passed turn. | It could be your blood in here if you don't hurry. |
Haunted Anvil | | Boss | | Gain [E] at the start of your turn. Upon pickup, obtain a unique upgradableCurse. | You periodically hear clanks like someone is forging something. |
Infinite Power | | Boss | | Gain [E] at the start of your turn. If you have a Power in hand you must play it before other cards. | Unlimited POWA ! |
Opened Geode | | Boss | | Replaces Geode. Gain [E] at the start of your turn. | This one had more than you could ever expect ! NL Show it to the shopkeeper at your own risks. |
Secret Stash | | Shop | | Put your remaining Gold in this relic to gain as much Gold the 3 next times you open a chest. | People wouldn't look further than the main loot, what a shame. |