Neat the Spire cards

NameImageRarityTypeCostDescription
Flame BlowCommonAttack1Deal 5 damage twice. Draw 1 (2) card(s). Add (Shuffle) a Burn to (Wound into) your hand (draw pile). Can be upgraded 3 times (twice).
Inner FireCommonAttack1Exhaust a non-Attack card in your hand to deal 3 (7) extra damage. Deal 5 damage.
Double BladeUncommonSkill1Gain 9 (11) Block. Create a copy (!M! copies) of a Strike card in your hand.
Lava HandUncommonAttack1Lose 1 HP. Deal 8 (12) damage. Upgrade a card in your hand and ALL cards with the same name.
Oozing GlovesUncommonSkill1Gain 11 (15) Block. Shuffle a Slimed into your draw pile.
Piercing StrikeUncommonAttack1Deal 8 (12) damage. damage modifiers are applied an additional time to this card.
Pocket BladeUncommonAttack1Ethereal. Deal 9 (12) damage. If this card is Exhausted, gain 6 (9) Block.
Blood RageRareAttack1Lose 2 HP for every non-Attack card in your hand. Deal 22 (27) damage.
ShieldrangRareAttack1 (0)Deal damage equal to your current Block and lose it. Gain Block equal to unblocked damage dealt.
SimpletonRarePower2Every generated Status card is replaced by Slimed (*Dazed). If this card is Exhausted, gain the Power as well.
Blurry FumesCommonSkill0Apply 1 (2) Weak. Block is not removed at the start of your next turn.
Dodge And DashCommonSkill1Gain 4 (5) Block. Your next Attack deals 4 (6) additional damage.
Theater MaskCommonSkill1Gain 6 (9) Block whether you play or discard this card.
DropletsUncommonPower1(Innate.)Whenever you play a card that costs 0, apply 1 Poison to ALL enemies.
ShredUncommonAttack0Deal 5 (7) damage twice. If the target is not Weak, this card's cost is increased by 1 [E].
StalwartUncommonSkillUnplayable. If this card is discarded from your hand, gain 1 (2) Dexterity.
Throw ItUncommonSkill0Apply 2 (4) Poison to a random enemy. Draw 1 card.
Always LearnRareSkill1Add 2 (3) Shivs into your hand. Whenever you play a Shiv this turn, gain 1 Accuracy.
ReloadRareSkill1Gain 10 (14) Block. Discard all non-Skill cards, then draw that many cards.
Special ConcoctionRareSkill2Apply 7 (10) Poison, then gain as much Block as Poison on the target. Exhaust.
Deep Learning CoreCommonAttackXDeal 1 damage. Permanently increase this card's damage by X (X+1). Exhaust.
Energy DrinkCommonSkill0Gain 2 (3) Focus. At the end of your turn, lose 2 (3) Focus. Add a Dazed into your discard pile.
BrightnessUncommonSkill1Gain 4 (7) Block. Channel 1 neatthespire:Light.
ConstructUncommonSkill1 (0)Lose 1 Focus. Gain 2 Orb slots.
Fine And ShineUncommonSkill2Channel 1 neatthespire:Light. Draw 3 (4) cards. Put a card from your hand on top of your draw pile.
PolarizationUncommonSkill1Channel 1 neatthespire:Magnetic.(Trigger the passive ability of orbs next to a neatthespire:Magnetic orb.)
Reach StabilityUncommonSkill1If the difference in your draw and discard pile size is less than 4 (6) gain 2 Focus.
Closed CircuitRarePower2When you (You don't) lose Focus, lose 1 less (anymore).
Meteor SpinRareAttack1Discard 5 cards to deal 24 (30) damage and Channel 3 neatthespire:Magnetic.
Science CuriosityRareSkill2 (1)Lose 1 Focus. Channel 1 Plasma. Channel 1 neatthespire:Magnetic.
Desolation StrikeCommonAttack1Scry 1. Deal 7 (10) damage times the cost of the top card of your draw pile.
Eye BeamCommonAttack0Deal 2 (3) damage. Scry for the same amount.
ImpatientCommonSkill1(Retain.)If you are not in a Stance, enter Calm. Otherwise enter Wrath.
AspirationUncommonSkill1(Retain.)Deal damage equal to the damage of an attack in your hand.
ElevationUncommonSkill1Retain. Gain 1 (2) Mantra. If this card is in your hand while you Scry, increase the Mantra gain by 1.
Fool RealityUncommonSkill1Add a Safety into your hand. Add a Smite into your hand. Exhaust. (not Exhaust.)
Use The HeadUncommonAttack0Deal 4 (6) damage. Whenever you create a card, return this from the discard pile to your hand.
AscendedRareSkill1 (0)Double your Mantra. Lose Mantra exceeding 10 and draw a card for each.
Déjà VuRarePower2 (1)Draw 1 card the first time you play a card with the same name of a card you played the same turn.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OffSpecialSkillChannel 1 Dark.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Turn OnSpecialSkillChannel 1 neatthespire:Magnetic.
Curse Of The AnvilSpecialCurse3 (2)Whenever this card is drawn, (not Whenever this card is drawn,)Exhaust another random upgraded card in your hand (not another random upgraded card in your hand). Exhaust. (not Exhaust.) Can be upgraded twice (once). Cannot be removed from your deck.

Neat the Spire relics

NameImageTierPoolDescriptionFlavor
Bloody ClawsCommonRedAt the end of combat, heal twice the HP lost on the last turn from cards.Sliding your fingers in makes you so thirsty it's almost unbearable.
Fire WallCommonBlueWhenever you lose Focus, gain 6Block.Hackers just keep burning their hands on this.
Gilt-headCommonRaise your Max HP by 6 for each Key you own and obtain.The gilt-head bream is generally considered the best-tasting of the breams.
Pocket LightningCommonPurpleKeep your Mantra in between combats.You kept that from your "I am a god" trip.
Prisoner BallCommonGreenWhenever you draw an Unplayable card, gain 3Block.What went through your head when you deliberately attached this to your leg ?
SeesawCommonIf every card in your hand is an Attack, they deal 4 extra damage. If every card in your hand is a Skill, they give 4 extra Block.Why does it have to hurt ?
Bottled Ice CubeUncommonGreenUpon pickup, choose a card. It becomes unplayable but its effects are triggered on discard.The cube floats and flips a lot, it looks extremely slippery.
Focus BandUncommonPurpleIf you start your turn without being in any Stance gain 2Mantra.It doesn't seem to be from that world.
Paint RollerUncommonWhen your hand is full, Attacks you play deal triple the damage.If you gather enough paint you can just roll on your enemies.
Solar PanelUncommonBlueAt the start of your turn, if you have a Light Orb gain [E] .I wonder who brought that in the tower, but I'm happy it can have some use..
Technique ScrollUncommonRedEvery time you play 2Strikes in a single turn, gain 5Block.Learning has never been simpler than that.
GeodeRareAt the start of each combat, deal 3 damage to a random enemy. Allows OpenedGeode to spawn in Boss chests.No one knows what's inside until opened... You could hold immense riches or a plain rock.
Smoothed VajraRareUpon pickup, obtain a Vajra and an OddlySmoothStone.How come no one ever though of that ?
Blood HourglassBossGain [E] at the start of your turn. At the end of each turn, Against elites and bosses : lose 1 HP. Otherwise : lose HP equal to the number of passed turn.It could be your blood in here if you don't hurry.
Haunted AnvilBossGain [E] at the start of your turn. Upon pickup, obtain a unique upgradableCurse.You periodically hear clanks like someone is forging something.
Infinite PowerBossGain [E] at the start of your turn. If you have a Power in hand you must play it before other cards.Unlimited POWA !
Opened GeodeBossReplaces Geode. Gain [E] at the start of your turn.This one had more than you could ever expect ! NL Show it to the shopkeeper at your own risks.
Secret StashShopPut your remaining Gold in this relic to gain as much Gold the 3 next times you open a chest.People wouldn't look further than the main loot, what a shame.

Neat the Spire keywords

NameDescription
neatthespire:lightOrb: Transforms itself depending on the next Orb you Channel.
neatthespire:magneticOrb: Draw cards.